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- ; PUBG Helper by FxOxAxD [Ver: 0.95]
- ;# Configuration #
- #NoEnv ; Improves performance and compatibility with future AHK updates.
- #SingleInstance force ; It allows to run only one at the same time.
- SetTitleMatchMode, 2 ; Matching for window title.
- #ifwinactive, PLAYERUNKNOWN'S BATTLEGROUNDS ; enabled only when in PUBG.
- ;#####################
- ;#####################
- isMouseShown() ; To suspend script when mouse is visible.
- ADS = 0 ; Var for fast aiming.
- AutoFire = 0 ; Var for autofiring.
- Compensation = 1 ; Var for compensation when autofiring.
- compVal = 8 ; Compensation value. (Default: 8, optimal for short/mid range)
- ;########################################
- ;########################################
- isMouseShown() ; It suspends the script when mouse is visible (map, inventory, menu).
- StructSize := A_PtrSize + 16
- NumPut(StructSize, InfoStruct)
- Result := NumGet(InfoStruct, 8)
- if Result > 1
- else
- }
- {
- Suspend On
- Suspend Off
- }
- ;# Fast Aiming #
- if ADS = 1
- { ; If enabled, clicks once and clicks again when button is released.
- SendInput {RButton Down}
- SendInput {RButton Up}
- } else { ; If not, just keeps holding until button is released.
- KeyWait, RButton
- }
- ;# CrouchJump #
- *$Space::
- {
- If ErrorLevel = 1 ; If Space is holding then jumps and crouch.
- SendInput {Space}{c down}
- Sleep 500 ; And keeps crouching 0.5 seconds to improve the jump.
- } else { ; Else just jumps.
- }
- SendInput {Space}
- ;# AutoFire #
- ~$*LButton:: ; AutoFire
- If GetKeyState('RButton') ; Only works while holding aim (so you'll be able to throw grenades)
- if (AutoFire = 1 || Compensation = 1)
- Loop ; If AutoFire or Compensation are activated loops this section.
- Sleep 1
- if LButton = U ; If Left Click is released then breaks the loop.
- If AutoFire = 1 ; If enabled keeps clicking.
- if Compensation = 1 ; If enabled, call to Compensation.
- ; Gosub, RandomSleep ; Call to RandomSleep. (Currently unstable)
- }
- }
- RandomSleep: ; Random timing between clicks, just in case.
- Sleep %random%-5
- ;########################
- ;########################
- mouseXY(x,y) ; Moves the mouse down to compensate recoil (value in compVal var).
- DllCall('mouse_event',uint,1,int,x,int,y,uint,0,int,0)
- ;# ToolTip #
- ToolTip(Text) ; Function to show a tooltip when activating, deactivating or changing values.
- activeMonitorInfo(X, Y, Width, Height) ; Get current resolution
- yPos := Height / 2 + (Height / 10)
- ToolTip, %Text%, xPos, yPos ; Tooltips are shown under crosshair.
- SetTimer, RemoveToolTip, 1300 ; Removes tooltip after 1.3 seconds.
- RemoveToolTip:
- ToolTip
- }
- /*
- activeMonitorInfo(X, Y, Width, Height) ; Get current resolution
- yPos := Height / 2 + (Height / 10)
- ;SoundPlay, *64 ; Simple beep. If the sound card is not available, the sound is generated using the speaker.
- Gui +LastFound +AlwaysOnTop -Caption +ToolWindow
- Gui, Font, s16, Arial
- WinSet, TransColor, %CustomColor%
- Sleep, 600
- Return
- */
- ;####################################
- ;####################################
- ; Toggles
- Suspend
- {
- } else
- return
- *XButton2::( ADS = 0 ? (ADS := 1,ToolTip('ADS ON')) : (ADS := 0,ToolTip('ADS OFF')) ) ; ADS Toggle
- *NumPadDot::( Compensation = 0 ? (Compensation := 1,ToolTip('Compensation ON')) : (Compensation := 0,ToolTip('Compensation OFF')) ) ; Compensation Toggle
- *NumPad0::( CrouchJump = 0 ? (CrouchJump := 1,ToolTip('CrouchJump ON')) : (CrouchJump := 0,ToolTip('CrouchJump OFF')) ) ; CrouchJump Toggle
- ~CapsLock:: ; AutoFire Toggle
- {
- ToolTip('AutoFire OFF')
- AutoFire = 1
- }
- compVal := compVal + 2
- Return
- *NumpadSub:: ; Substracts compensation.
- {
- ToolTip('Compensation ' . compVal)
- Return
- ;##########################
- ;##########################
- activeMonitorInfo( ByRef X, ByRef Y, ByRef Width, ByRef Height )
- { ; Retrieves the size of the monitor, the mouse is on
- CoordMode, Mouse, Screen
- SysGet, monCount, MonitorCount
- { SysGet, curMon, Monitor, %a_index%
- if ( mouseX >= curMonLeft and mouseX <= curMonRight and mouseY >= curMonTop and mouseY <= curMonBottom )
- X := curMonTop
- Height := curMonBottom - curMonTop
- return
- }